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Orc Archer

Family: Orc

Medium humanoid (orc), chaotic evil

Armor Class 14 (leather armor)
Hit Points 19 (3d8 + 6)
Speed 30 ft.

14 (+2) 16 (+3) 14 (+2) 7 (-2) 11 (+0) 10 (+0)

Skills Athletics +4, Intimidation +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 1/2 (100 XP)

Special Traits

  • Overdraw. The orc archer can use a bonus action before they attack to add 1d4 to their damage on a successful attack with their bow.
  • Aggressive. As a bonus action the orc archer can move up to half its speed toward a hostile creature that it can see.


  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piecing damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, reach 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage. The target must succeed a DC 14 Constitution saving throw or become poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Archers’ heavy, barbed, poison-smeared arrows are just as deadly as their companions’ axes. Those orcs that specialize in the bow, unlike others, take pride in their lack of scars as proof of their skills.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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