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Orc, Battle Shaman

Family: Orc

Medium humanoid (orc), chaotic evil

Armor Class 18 (chain mail, shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 14 (+2) 14 (+2) 12 (+1)

Saving Throws Str +5, Wis +4
Skills Intimidation +3, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Orc
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.
  • Diehard. When the orc is reduced to 0 hit points but not killed outright, it is instead reduced to 1 hit point. It must finish a long rest before it can use this ability again.
  • Divine Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).
  • Spellcasting. The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared:

ACTIONS

  • Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 2 2019 © 2CGaming, LLC. Author Steven Gordon

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