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Orc, Black, Champion

Family: Orc

Medium humanoid (black orc), chaotic evil

Armor Class 18 (plate)
Hit Points 97 (15d8 + 30)
Speed 30 ft.

20 (+5) 14 (+2) 14 (+2) 9 (-1) 12 (+1) 18 (+4)

Saving Throws Wisdom +4, Charisma +7
Skills Intimidation +7, Perception +4, Religion +2
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal, Common, Orc
Challenge 7 (2,900 XP)

Special Traits


  • Multiattack. The black orc champion makes two melee attacks.
  • Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
  • Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Dreadful Glare (Recharges on a Short or Long Rest). Each enemy within 30 feet of the champion must succeed on a DC 15 Wisdom saving throw or drop whatever it is holding and become frightened for 1 minute. A frightened creature can repeat the saving throw on the end of each of its turns, ending the effect on a success.


  • Parry. The black orc champion adds 3 to its AC against one melee attack that would hit it. To do so, the champion must see the attacker and be wielding a melee weapon.
Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb