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Orc Bruiser

Family: Orc

Medium humanoid (orc), chaotic evil

Armor Class 17 (studded leather)
Hit Points 60 (8d8 + 24)
Speed 30 ft.

17 (+3) 14 (+2) 16 (+3) 7 (-2) 8 (-1) 14 (+2)

Skills Athletics +5, Intimidation +4
Senses darkvision 60 ft., passive Perception 9
Languages Common, Orc
Challenge 3 (700 XP)

Special Traits

  • Aggressive. As a bonus action the orc bruiser can move up to half its speed toward a hostile creature that it can see.
  • Brute. A melee weapon deals one extra die of its damage when the orc bruiser hits with it (included in the attack).
  • Massive Swing. The orc bruiser can hit up to 2 Medium targets, or 3 Small or smaller targets within 5 feet of each other with each flail attack. A separate attack roll is made for each target.
  • Tough. The orc bruiser adds its Constitution modifier to its armor class.


  • Multiattack. The orc bruiser makes two attacks with its flail.
  • Flail. Melee Weapon Attack: +5 to hit, reach 10 ft., up to three targets no more than 5 ft. apart. Hit: 12 (2d8 + 3) bludgeoning damage.


Freakishly strong, even amongst their kind, bruisers are orcs large and tough enough to ascend to a powerful position should they so wish, but, through a lack of wits or ambition, stay where they are in the hierarchy, content to be pointed towards things to smash.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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