Orc Chieftain

Family: Orc

Medium humanoid, chaotic evil

Armor Class 19 (+1 plate) Hit Points 150 (20d8 + 60)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 16 (+3) 7 (-2) 11 (+0) 10 (+0)

Saving Throws Str +8, Con +7
Skills Animal Handling +4, Intimidate +8, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Orc
Challenge 9 (5,000 XP)

SPECIAL TRAITS

  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
  • Archery. Ornadox gain a +2 bonus to attack rolls he makes with ranged weapons.
  • Brave. Ornadox has advantage on saving throws against being frightened.
  • Brute. A melee weapon deals one extra die of its damage when Ornadox hits with it (included in the attack).
  • Special Gear. Ornadox has +1 plate armor, and a gorthek mask (see Appendix B, page 570). He carries a potion of major healing, but he won’t use it as long as there are opponents to attack.

ACTIONS

  • Multiattack. Ornadox attacks three times with his greataxe, or he attacks twice with his bow. He then makes another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of his weapon.
  • Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d12+4) slashing damage.
  • Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 4 (1d6+1) piercing damage.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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