Orc Commander

Family: Orc

Medium humanoid (orc), chaotic evil

Armor Class 19 (half plate)
Hit Points 52 (7d8 + 21)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 16 (+3) 8 (-1) 10 (+0) 16 (+3)

Skills Athletics +5, Intimidation +5
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 3 (700 XP)

Special Traits

  • Aggressive. As a bonus action the orc commander can move up to half its speed toward a hostile creature that it can see.
  • Tough. The orc commander adds its Constitution modifier to its armor class.

Actions

  • Multiattack. The orc commander makes three attacks with its battleaxe.
  • Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if wielded with two hands.
  • Taunt (1/day). Each hostile creature within 60 feet of the orc commander, that can hear or see it, must succeed on a DC 15 Wisdom saving throw or suffer disadvantage on attacks made against the orc commander’s allies until the start of the orc commander’s next turn. The orc commander can then use a bonus action to make an attack with disadvantage.
  • Battle Cry (Recharge 5-6). Each creature of the orc commander’s choice within 30 feet of it that can hear it, and is not already affected by Battle Cry add 1d4 to their attack rolls and 3 (1d6) to their damage rolls until the start of the orc commander’s next turn. The orc commander can then use a bonus action to make an attack with disadvantage.

About

Commanders have a bit more of a tactical bent than most orcs, and are often able to formulate strategies above and beyond ‘run as fast as you can at the enemy and hit them with an axe’, such as ‘run to the sides of an enemy and both hit them with axes at the same time’.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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