Orc, Deep

Medium humanoid (orc), chaotic evil

Armor Class 13 (studded leather)
Hit Points 15 (2d8+6)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 7 (-2) 11 (+0) 10 (+0)

Skills Intimidation +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Aggressive As a bonus action, a deep orc can move up to its speed toward a hostile creature that it can see.

ACTIONS

  • Falchion. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
  • Javelin. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.

ABOUT

These orcs have come up from the subterranean depths where they dwell, following their monstrous leaders and intending to hold the mines as allies of the orcs.

Section 15: Copyright Notice

Into the Mines of Moira copyright 2020, Skirmisher Publishing LLC

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