Orc, Giant Fiendish

Family: Orc

Large humanoid (orc), chaotic evil

Armor Class 16 (+4 natural armor, +2 studded leather)
Hit Points 76 (8d10+32)
Speed 30 ft.

21 (+5) 10 (+0) 18 (+4) 8 (-1) 12 (+1) 14 (+2)

Saving Throws Dex +3, Wis +4
Skills Intimidation +5
Senses darkvision 60 ft., passive Perception 11
Languages Common, Orc
Challenge 4 (1,100 XP)


  • Shocking Grasp cantrip (at will). The fiendish orc can use the shocking grasp cantrip at will
  • Restraining Whip. Anyone the orc hits with its whip must make a DC 13 Dexterity saving throw to avoid becoming restrained and, failing this, then a DC 16 Strength saving throw to keep from getting dragged into a nearby chasm or other dangerous hazard at the GMs discretion. A restrained creature can attempt to free itself from the whip each round by taking its action to make another DC 13 Dexterity saving throw. In the meantime, the orc cannot use the whip against anyone else but can keep trying to drag the victim into the hazardous area.


  • Greatsword +1. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage plus 2d6 fire damage.
  • Whip. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 5 (2d4) slashing damage plus 9 (2d8) lightning damage from shocking grasp


This monstrous orc has a heavy strain of infernal blood flowing through its veins. It does not actually have wings but instead wears a human-sized set of wings of flying. It will use its shocking grasp cantrip in conjunction with its whip to inflict additional damage with it (but does not get its Strength bonus with the whip because it is an off-hand attack.


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