Orc, Musician

Family: Orc

Medium humanoid (orc), chaotic evil

Armor Class 11
Hit Points 15 (2d8+6)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 16 (+3) 10 (+0) 11 (+0) 14 (+2)

Skills Performance +4
Tools Percussion Instruments
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 0 (0 XP)

SPECIAL TRAITS

  • Bardic Inspiration. An orc musician can a bonus action on its turn choose one creature other than itself within 60 feet who can hear it. That creature gains one Bardic Inspiration die, a d6, and once within the next 10 minutes it can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes.

ACTIONS

  • Beatin’ the Drums! That, smoking dope, and eating munchies is pretty much all they do.

ABOUT

These orcs are entertainers affiliated with the faction of Blue chariot-racing fans. Neither is armed but each wears a similar looking padded coat with multiple pockets that is the equivalent of leather armor (35 gp) and has a label inside it bearing two words in Orcish, “Forcborc” and “Spinner,” and carries 3d10 each copper, silver, and gold pieces (32 of each total).

Section 15: Copyright Notice

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