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Orc, Overseer

Family: Orc

Medium humanoid (orc), neutral evil

Armor Class 15 (studded leather)
Hit Points 15 (2d8+6)
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 16 (+3) 7 (-2) 11 (+0) 10 (+0)

Skills Intimidation +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Aggressive As a bonus action, an orc overseer can move up to its speed toward a hostile creature that it can see.

ACTIONS

  • Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4+3) slashing damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

ABOUT

Orc overseers are thuggish brutes that carry whips in their primary hands and shortswords in their off-hands. They accompany any group of orcs numbering 20 or more and work to ensure some semblance of order amongst the normally completely disorganized masses they normally appear in.

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