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Orc, Pitcrawler

Family: Orc

Medium humanoid (orc), chaotic evil

Armor Class 18 (chainmail, shield)
Hit Points 76 (9d8 + 36)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 18 (+4) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Con +6, Wis +3
Skills Athletics +6
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 11
Languages Orcish, Infernal
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.
  • Devil’s Sight. Magical darkness doesn’t impede the orc’s darkvision.
  • Iceblood Fury. When the orc fails a saving throw against a spell or other magical effect, it can lose 10 (3d6) hit points to succeed instead.

ACTIONS

  • Multiattack. The orc makes two attacks, either with its Frozen Battleaxe or its Ice Bolt.
  • Frozen Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, and the target’s speed is reduced by 10 feet until the end of its next turn. This effect is cumulative if the target is hit by multiple Frozen Battleaxe attacks.
  • Ice Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 10 (3d6) cold damage, and the target has disadvantage on attack rolls until the end of its next turn.
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Total Party Kill Handbook - Volume 2 2019 © 2CGaming, LLC. Author Steven Gordon

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