Orc Plague-Host

Family: Orc

Medium undead, neutral evil

Armor Class 13 (natural armor)
Hit Points 133 (14d8 + 70)
Speed 25 ft.

20 (+5) 6 (-2) 20 (+5) 2 (-4) 10 (+0) 1 (-5)

Saving Throws Con +8, Wis +3
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages it knew in life, but can’t speak
Challenge 8 (3,900 XP)

Special Traits

  • Cadaverous Appearance. While the plague-host is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Mindless Aggression. If the plague-host uses the Dash action, and ends its movement within 5 feet of a creature, it can make a melee weapon attack against that creature as a bonus action. After making this attack, it can’t move any further on that turn.
  • Aggressive Force. If the plague-host moves at least 20 feet straight toward a creature, and then makes a slam attack against that creature using its Mindless Aggression trait, the target takes an additional 21 (6d6) bludgeoning damage, and must succeed on a DC 16 Strength saving throw, or be knocked prone.
  • Undead Fortitude. If damage reduces the plague-host to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-host drops to 1 hit point instead.


  • Multiattack. The plague-host makes three attacks: two with its slam, and one with its bite.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the plague-host can’t use its slam against another target.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 5) piercing damage. Additionally, living creatures must succeed on a DC 16 Constitution saving throw, or take 18 (4d8) necrotic damage and contract the zombie necrosis disease (p.192).

Legendary Actions

The plague-host can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The plaguehost regains spent legendary actions at the start of its turn.

  • Lurch. The plague-host moves up to 5 feet, without provoking opportunity attacks.
  • Attack (Costs 2 Actions). The plague-host makes one slam attack.


Orcs’ natural aggression appears to be part of their very physiology, for their zombies seem to possess a heightened bloodlust.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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