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Orc, Raid Master

Family: Orc

Medium humanoid (orc), any chaotic

Armor Class 13 (hide armor)
Hit Points 30 (4d8 + 12)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 10 (+0) 12 (+1) 12 (+1)

Skills Intimidation +3, Perception +3 Senses passive Perception 10
Languages Thieve’s Cant, Common
Challenge 1 (100 XP)

SPECIAL TRAITS

  • Aggressive. As a bonus action, the raid master can move up to their speed toward a hostile creature that they can see.
  • Call the Charge. If the raid master uses their Aggressive feature, any orc that can see them gains +10 ft. of movement on their next turn.

ACTIONS

  • Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
  • Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren