5e SRD >Creatures >

Orc, Raid Master

Family: Orc

Medium humanoid (orc), any chaotic

Armor Class 13 (hide armor)
Hit Points 30 (4d8 + 12)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 10 (+0) 12 (+1) 12 (+1)

Skills Intimidation +3, Perception +3 Senses passive Perception 10
Languages Thieve’s Cant, Common
Challenge 1 (100 XP)

SPECIAL TRAITS

  • Aggressive. As a bonus action, the raid master can move up to their speed toward a hostile creature that they can see.
  • Call the Charge. If the raid master uses their Aggressive feature, any orc that can see them gains +10 ft. of movement on their next turn.

ACTIONS

  • Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
  • Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

This is not the complete section 15 entry - see the full license for this page