Orc Scout

Family: Orc

Medium humanoid (orc), chaotic evil

Armor Class 13 (leather armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 11 (+0) 13 (+1) 11 (+0)

Skills Athletics +5, Nature +5, Perception +6, Stealth +7, Survival +6
Senses darkvision 60 ft., passive Perception 16
Languages Common, Orc
Challenge 3 (100 XP)

SPECIAL TRAITS

  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
  • Keen Hearing and Sight. The orc scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

ACTIONS

  • Multiattack. The scout makes two melee attacks or two ranged attacks.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Longbow. Ranged Weapon Attack: +5 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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