Orc Subchief

Medium humanoid (orc), chaotic evil

Armor Class 16 (breastplate) Hit Points 88 (16d8 + 16)
Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 12 (+1) 8 (-1) 6 (-2) 12 (+1)

Skills Animal Handling +2, Intimidate +5
Senses darkvision 60 ft., passive Perception 8
Languages Kirkut, Orc
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
  • Brute. A melee weapon deals one extra die of its damage when the orc subchief hits with it (included with the attack).

ACTIONS

  • Multiattack. The orc subchief makes two attacks with its longsword, or two attacks with its longbow.
  • Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands to make a melee attack.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Command (Recharge 6). The orc subchief can command up to two other orcs to attack. Those orcs can use their reactions to move half of their speed and make a melee attack, if able. The orc subchief can then make an attack as a bonus action.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

This is not the complete license attribution - see the full license for this page