Ork

Large monstrosity, neutral good

Armor Class 12
Hit Points 59 (7d10 + 21)
Speed 30 ft., fly 80 ft. (hover)

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 8 (-1)

Damage Immunities exhaustion
Skills History +3, Perception +3, Survival +3
Senses passive Perception 13
Languages Common
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Beast of Burden. The ork is considered to be a Huge creature for the purpose of determining its carrying capacity.
  • Dive Attack. If the ork is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.
  • Flyby. The ork doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Keen Sight and Smell. The ork has advantage on Wisdom (Perception) checks that rely on sight or smell.

ACTIONS

  • Multiattack. The ork makes two attacks: one with its beak and one with its claws.
  • Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage and the target is grappled (escape DC 14). The ork has one pair of claws it can use to grapple a target and cannot use them to attack while grappling.
  • Gust. The ork targets a creature it can see within 30 feet of it and creates a gust of wind with its tail. The target must succeed on a DC 14 Strength saving throw or be pushed up to 20 feet in any horizontal direction the ork chooses. A creature that fails the saving throw by 5 or more is also forced prone.

ABOUT

This beast isn’t a fish, nor is it a terrestrial creature. It has wings shaped like an inverted chopping-bowl and covered with tough skin instead of feathers. It has four legs—much like the legs of a stork, only double the number—and its head is shaped like that of a poll parrot, with a beak that curves downward in front and upward at the edges, half bill and half mouth. It has no feathers whatever except a crest of wavy plumes of a scarlet color on the very top of its head. The most curious thing about the creature is its tail, a curious arrangement of skin, bones and muscle shaped like the propellers used on boats and airships, having fan-like surfaces and being pivoted to its body.

Orks are curious creatures who roam the skies, visiting lands and encountering interesting people. Their peculiar method of flight makes them singularly useful in many tight spaces, as they are capable of vertically taking off and landing.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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