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Otyugh, Tartarus-Corrupted

Large aberration, neutral evil

Armor Class 14 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 16 (+3) 6 (–2) 13 (+1) 6 (–2)

Saving Throws Con +6
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Otyugh
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Poisonous Flesh. A creature that hits the otyugh with a natural melee weapon (such as a bite or claw), grapples the otyugh, or otherwise comes into direct contact with the otyugh’s skin must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The otyugh’s natural attacks do not deliver this poison unless it grapples a target with a tentacle attack.
  • Limited Telepathy. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn’t allow the receiving creature to telepathically respond.

ACTIONS

  • Multiattack. The otyugh makes three attacks: one with its bite and two with its tentacles.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.
  • Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends, and exposed to the otyugh’s Poisonous Flesh. The otyugh has two tentacles, each of which can grapple one target. Tentacle Slam. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh’s next turn. On a successful save, the target takes half the bludgeoning damage and isn’t stunned.

ABOUT

The Tartarus legion often focuses its efforts to undermine a city in the sewers, where they enhance sewer plagues and other foul diseases transmitted through filth. Otyughs lair in such places and are particularly susceptible to whispered promises that the delights of the surface world can be theirs for the taking in exchange for spreading their foul diseases. The Tartarus legion uses corrupted otyughs as expendable guards for their mighty plague towers.

A nauseating mass of tentacles and jaws atop elephantine legs, this creature is coated with filth and wriggling, raw sewage.

Tartarus Corruption

Disease and poison are hallmarks of the Tartarus corruption. Plagues sweep the land and infected corpses litter the countryside. In this pestilential environment, any creature might become subject to this corruption, the infection taking hold in their souls like a malignant tumor that consumes the creature’s thoughts and desires. Creatures that rely on poison or infections to defeat their enemies most easily succumb to this lust for spreading sickness.

Tartarus corruption grants the following trait.

Poisonous Flesh. The creature gains immunity to the poisoned condition and to poison damage. Anyone that hits a Tartarus-Corrupted creature with a natural melee weapon (such as a bite or claw), grapples the corrupted creature, or otherwise comes into direct contact with the corrupted creature’s skin must succeed on a Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The corrupted creature’s natural attacks do not deliver this poison unless it grapples a target with a natural melee weapon.

The fiendish corruption assaulted this monstrous scorpion from within, transforming its virulent poison into a conduit for possession by fiendish entities. Now a vessel for evil, the corrupted giant scorpion roams the countryside looking for victims to grab and sting to death.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.