Small monstrosity, neutral

Armor Class 13 (natural armor)
Hit Points 67 (9d6 + 9)
Speed 25 ft., climb 30 ft., swim 30 ft.

8 (-1) 16 (+3) 13 (+1) 13 (+1) 10 (+0) 12 (+1)

Saving Throws Str +5, Con +5, Wis +1
Skills Acrobatics +5, Perception +4, Stealth +5
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 14
Languages Common, Oulbaene, limited telepathy 30 ft.
Challenge 1/2 (100 XP)


  • Limited Telepathy. The oulbaene can telepathically communicate with any other creature with telepathy.
  • Spider Climb. The oulbaene can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  • Multiattack. The oulbaene makes two attacks: one with its slam, and one with its tentacle.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
  • Tentacle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) acid damage, and the creature must succeed on a DC 11 Constitution saving throw or be frightened until the end of its next turn.


This strange creature’s skin casts an oily sheen like that of a gray squid clad in humanoid clothing. Six, black eyes fill its bulbous head, arrayed three atop three, and a cluster of worm-like tendrils hang beneath its black beak. Waving tentacles suffice as arms, with suckers on their undersides exuding a clear mucus, as the creature ambulates over the ground on another half-dozen tentacles beneath it. Oulbaene are disquieting creatures, all eyes and tentacles. The two uppermost limbs serve as their primary arms, the two next-largest limbs are tentacles that deliver a revolting touch that unnerves foes and carries corrosive slime. These tentacles can’t wield weapons but can manipulate or hold items. Oulbaene stand 3 feet tall and weigh 80 pounds. To the Highest Bidder. Oulbaene are mercenary creatures which sell their services to more powerful races to improve their lot in life. They only take opportunities with a high degree of success, plotting their chances like a master gambler or commodities merchant. Some even obsessively plan ahead of time to ensure such outcomes. Oulbaene enjoy a natural ability to resist mental manipulation and can travel in almost any environment, which makes them popular as couriers and spies on multiple worlds. Ambition and Ego. Oulbaene eke out a living as social climbers, meticulously studying local fashion and culture before entering into new relationships. They take great offense, however, when anyone remarks on their ‘alien’ appearance, even seeking revenge on such individuals if they can get away with it. Oulbaene occasionally work together and take advantage of their telepathic communication without alerting others to their plans or presence. As they gain favors from powerful creatures, they also subtly work to undermine their ostensible partners to ensure their own schemes succeed ahead of all others.

Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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