5e SRD >Creatures >

Owlbear, Dire

Large monstrosity, unaligned

Armor Class 15 (natural armor + plating)
Hit Points 102 (12d8 + 48)
Speed 35 ft., burrow 10 ft.

20 (+5) 12 (+1) 18 (+4) 3 (-4) 13 (+1) 7 (-2)

Condition Immunities blinded, frightened
Skills Perception +3
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 13
Challenge 5 (1,800 XP)


  • Blood Frenzy. The dire owlbear has advantage on melee attack rolls against a creature that doesn’t have all its hit points.
  • Keen Sight and Smell. The dire owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.


  • Multiattack. The dire owlbear makes one attack with its beak and one attack with its claws.
  • Beak. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
  • Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.


The dwarves selectively bred owlbears for toughness, ferocity, and slightly more discipline and intelligence. They also managed to introduce a bulette trait they considered desirable into the creatures: specifically, the ability to burrow rapidly. The dwarves termed the result “dire owlbears,” although that label isn’t really correct. Most “dire” creatures are primitive branches of a family tree that managed to survive for eons unchanged from more savage versions, usually in isolated regions far from civilization.

Because of the armor plating they wear, dire owlbears are sometimes misidentified as mutated or freakish bulettes by frightened travelers and farmers whose horses and other livestock these monstrosities prey on.

Section 15: Copyright Notice

The Scarlet Citadel. © 2021 Open Design LLC. Authors: Steve Winter, Wolfgang Baur, Scott Gable, and Victoria Jaczo.

This is not the complete section 15 entry - see the full license for this page