Owlnut

Family: Florofauna

Tiny plant (florofauna), unaligned

Armor Class 11
Hit Points 2 (1d4)
Speed 5 ft., fly 50 ft.

STR DEX CON INT WIS CHA
2 (-4) 13 (+1) 11 (+0) 2 (-4) 12 (+1) 7 (-2)

Skills Perception +3, Stealth +3
Senses darkvision 120 ft., passive Perception 13
Languages
Challenge 0 (10 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Flyby. The owlnut doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Keen Sight. The owlnut has advantage on Wisdom (Perception) checks that rely on sight.
  • Tough Nut (Recharges after a Short or Long Rest). If the owlnut takes 5 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

ACTIONS

  • Nutty Headbutt. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

ABOUT

Part owl, part acorn, owlnuts are flying members of the florofauna family known for their mobility and toughness, but also their distinctive cuteness. Owlnuts grow on magical owltrees and look like mundane acorns to the untrained eye until they hatch.

An owlnut is perceptive, adorable, and a tough nut to crack.

Its cap allows it to shrug off a direct hit, which contributes to its already remarkable longevity. Owlnuts do not die of old age. When an owlnut grows old and venerable, it might seek to plant itself in the ground. In time, the ancient owlnut will transform into an owltree and a new generation of owlnuts will grow on its branches.

Familiar. At the gamemaster’s discretion, a player character who can cast find familiar may choose the form of an owlnut for their familiar.

Awakened Owlnuts. Owlnuts are eligible targets for the awaken spell. Awakened owlnuts usually love to come up with and share inspirational quotes with their friends and with other awakened owlnuts. Some awakened owlnuts might indulge in intentionally bad jokes and silly puns.

Variant

Owlnuts may gather in swarms known as parliaments. A parliament of owlnuts uses the owlnut stat block but is a medium swarm of tiny plants with 36 (8d8) hit points, 13 AC, and a challenge rating of 1 (200 XP); has a Strength score of 6 and a Dexterity score of 16; has resistance to bludgeoning, piercing, and slashing damage; and has immunity to being charmed, frightened, paralyzed, petrified, prone, restrained, and stunned.

The parliament of owlnuts does not have the flyby and tough nut traits and gains the following additional traits instead:

  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for an owlnut. The swarm can’t regain hit points or gain temporary hit points.
  • Tough Nuts. If the parliament of owlnuts takes 5 damage or less, it only loses 1 hit point unless it has half of its hit points or fewer.

The parliament’s nutty headbutt attack is replaced by the following action:

  • Nutty Headbutts. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm’s space. Hit: 7 (2d6) bludgeoning damage, or 3 (1d6) bludgeoning damage if the swarm has half of its hit points or fewer.
Section 15: Copyright Notice

Cure Creatures Compendium © 2022 Catilus RPG Author: Christina Kritikou / Catilus

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