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Owlwere

Family: Lycanthropes

Small monstrosity (shapechanger), chaotic evil

Armor Class 13 (natural armor)
Hit Points 31 (7d8)
Speed 10 ft., fly 60 ft. in owl form; 30 ft., fly 30 ft. in hybrid form; 30 ft. in human form

STR DEX CON INT WIS CHA
10 (+0) 07 (+3) 31 (+0) 02 (+1) 14 (+2) 22 (+2)

Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silver
Skills Deception +4, Perception +4
Senses Darkvision 60 ft., passive Perception 14
Languages Khemitian
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Cunning Action. Mabheri can take a Dash, Disengage, or Hide action as a bonus action on each of his turns in combat.
  • Evasion. When Mabheri is subject to an effect that allows a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
  • Shapechanger. Mabheri can change from his owl form or human form to his hybrid form as a bonus action. Changing from owl form directly to human form or vice versa takes an action. The owlwere is Small in owl form but Medium in human or hybrid form. In owl form, he is indistinguishable from a normal owl, but is noticeably larger than other owls.
  • Sneak Attack. Mabheri can deal an extra 4d6 damage to one creature he hits with an attack if he has advantage on the attack roll. The attack must use a finesse or ranged weapon. He doesn’t need advantage on the attack roll if another enemy of the target is within five feet of it, that enemy isn’t incapacitated, and Mabheri doesn’t have disadvantage on the attack roll.
  • Uncanny Dodge. When an attacker that Mabheri can see hits him with an attack, he can use a reaction to halve the attack‘s damage.

ACTIONS

  • Beak (owl Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft.; one creature. Hit: 5 (1d4 + 3) piercing damage.
  • Shortsword (human and hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft.; one creature. Hit: 6 (1d6 + 3) piercing damage.
  • Talons (owl and hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft.; one creature. Hit: 6 (1d6 + 3) slashing damage and the target must make a successful DC 10 Constitution saving throw or be poisoned for 1d4 rounds.
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