Pale Dragon, Wyrmling

Family: Dragons

Small dragon, neutral

Armor Class 15 (natural armor)
Hit Points 22 (5d6 + 5); Wound Threshold 6
Speed 30 ft., swim 30 ft., fly (glide) 40 ft.

13 (+1) 15 (+2) 12 (+1) 16 (+3) 12 (+1) 11 (+0)

Saving Throws Dex +4, Con +3, Wis +3, Cha +2
Skills Perception* +5, Stealth +4
Damage Immunities psychic
Senses blindsense 30 ft., darkvision 120 ft., passive Perception 15
Languages Draconic, Viatic, telepathy 60 ft.
Challenge 1 (200 XP)


  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
  • Detect Thoughts. The dragon uses an effect similar to the spell detect thoughts (DC 13).
  • Psychic Bolt. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 7 (2d6) psychic damage.
  • Psychic Breath (Recharge 5-6). The dragon exhales psychic energy in a 15-foot cone. Each creature in that area must succeed on a DC 11 Intelligence saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much damage on a successful one.


Pale dragons have few offspring. Already having a sharp mind, pale wyrmlings are remarkably calm and level-headed for their age. While many dragon hatchlings are of a similar size to adults, these are more comparable to subterranean lizards or salamanders. They have also been mistaken for pseudodragons.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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