Pale Lady

Medium undead, neutral evil

Armor Class 11
Hit Points 45 (6d8 + 18)
Speed 20 ft.

16 (+3) 13 (+1) 16 (+3) 10 (+0) 10 (+0) 5 (-3)

Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands Common but can’t speak
Proficiency Bonus +2
Challenge 4 (1,100 XP)


  • Ethereal Jaunt. As a bonus action, the pale lady can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
  • Ethereal Sight. The pale lady can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. Incorporeal Movement. The pale lady can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object..


  • Multiattack. The pale lady makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 13), and the pale lady uses its Engulf on it.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
  • Engulf. The pale lady engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 13 Constitution saving throw at the start of each of the pale lady’s turns or take 10 (2d6 + 3) bludgeoning damage. If the pale lady moves, the engulfed target moves with it. The pale lady can have only one creature engulfed at a time.


This plump apparition has a pale face with piercing black eyes and long, stringy hair. It walks slowly, inexorably toward you.

Pale ladies are apparitions that have lost their way. The uneasy spirits of those who tried to help, they seek to warn others of their impending doom. Unfortunately, something has gone horribly wrong in their approach; perhaps in death the pale ladies can’t see very well, or they have difficulty interacting with the Prime Plane. Whatever the case, what should be a benevolent spirit has turned into something far worse. In their attempts to warn humans, they instead … absorb them.

Pale ladies appear everywhere at once, blocking all exits until they engulf the very people they were hoping to save. And then they move on, warning them against the greatest threat of all–themselves.

Section 15: Copyright Notice

Affinity Torus Copyright 2022 Dias Ex Machina Author Chris Dias

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