Paper Wasp, Giant

Large beast, unaligned

Armor Class 12 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 10 ft., fly 50 ft.

STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 14 (+2) 2 (–4) 10 (+0) 3 (–4)

Damage Resistances poison
Senses passive Perception 10
Languages
Challenge 1 (200 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Build. The wasp can build a hexagonal paper room in one hour. Each side of the hexagon is 5 feet long, 10 feet tall, 6 inches thick, and flammable. The wasp can create only five of these hexagons in a day, and can attach the room to any solid surface, preferring trees, cliffsides, buildings, or caves.
  • Summon Swarm (1/day). The wasp exhales a swarm of insects (wasps) that fill a space. The swarm acts as an ally of the paper wasp and the owner of the figurine of wondrous power, taking its turn immediately after the paper wasp. The swarm disperses after 24 hours.

ACTIONS

  • Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned this way.
Section 15: Copyright Notice

Potbellied Kobold’s Guide to Villains & Lairs Copyright 2022 Jeff Stevens Games LLC. Author Jeff C. Stevens

This is not the complete license attribution - see the full license for this page