Patchwork Inevitable

Large construct, neutral

Armor Class 9
Hit Points 133 (14d10+56)
Speed 20 ft.

19 (+4) 9 (-1) 18 (+4) 6 (-2) 10 (+0) 5 (-3)

Damage Immunities: fire, poison, psychic
Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft.; passive Perception 10
Languages Understands Vold but can’t speak it
Challenge 6 (2,300 XP)

Special Qualities

  • Immutable Form. The inevitable is immune to any spell or effect that would alter its form.
  • Magic Resistance. The inevitable has advantage on saving throws against spells and other magical effects.
  • Magic Weapon. The inevitable’s weapon attacks are magical.
  • Malfunction. When the inevitable starts its turn with 50 HP or fewer, roll a d6. On a 6, the inevitable malfunctions and becomes incapacitated until repaired. If the inevitable’s creator is adjacent, they can spend their action to repair the inevitable and remove the incapacitated condition.
  • Soul Crystal Vulnerability. The inevitable’s soul crystal-the source of its power-is set in a loose socket and partially exposed. On a critical hit, an attacker can choose to deal no damage but instead loosen the crystal. This acts as a roll of 6 on the inevitable’s Malfunction feature.


  • Multiattack. The inevitable makes three slam attacks.
  • Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 15 (2d10+4) bludgeoning damage.


On Vold worlds, these constructs are a common sight. Powered by eldritch energy and given a modicum of intelligence by way of a soul stone mounted within its clockwork core, inevitables do the heavy lifting and often much of the fighting in Vold society. This inevitable is a patchwork creature, cobbled together from stray parts. Lacking the grace and intelligence of a true inevitable, this creature nonetheless packs a punch and serves as guard and tough for its creator.

Section 15: Copyright Notice

The Lost City of Gaxmoor, Copyright 2020, Troll Lord Games: Author Ernest G. Gygax, Luke Gygax.

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