Small fey, lawful neutral

Armor Class 14 (natural armor)
Hit Points 39 (6d6 + 18)
Speed 25 ft.

24 (+7) 12 (+1) 16 (+3) 12 (+1) 14 (+2) 10 (+0)

Skills Athletics +9, Nature +3, Perception +5, Stealth +3, Survival +4
Condition Immunities petrification
Senses darkvision 120 ft., passive Perception 15
Languages Common, Sylvan, Terran
Proficiency Bonus +2
Challenge 3 (700 XP)


  • Innate Spellcasting. The pech’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:
  • Pack Tactics. The pech has advantage on an attack roll against a creature if at least one of the pech’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
  • Powerful Build. The pech counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
  • Siege Monster. The pech deals double damage to objects and structures.
  • Sunlight Sensitivity. While in sunlight, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Tools. The pech is proficient in brewer’s supplies and mason’s tools.


  • Pick. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage.


Pech are squat and sturdy creatures, standing around four feet tall. They have red or reddish-brown hair and pale, yellowish skin. Their hands and feet are broad and well-suited for working with stone. Pech’s eyes are large and lack pupils, giving them an otherworldly appearance.

Pech can be found in the deepest regions of the Prime Material plane. They prefer subterranean environments and are known for their proficiency in mining and stonecrafting. Pech are a peaceful and good-natured folk, valuing their connection with the earth and the art of crafting.

Pech are omnivores, sustaining themselves with food gathered from both the underground and the surface. They often trade their stonecrafted items for food or services with other creatures. Pech are not known for accumulating large amounts of treasure; instead, they value simple, practical items made from stone and metal. Their lairs can be filled with trade gems, stone dishes, and utensils, which are often exchanged with outsiders.

Pech are skilled spellcasters, with innate abilities related to their affinity for stone and earth. They can shape and manipulate stone with ease, using their powers to create objects and structures for practical purposes. They are also capable of melding into stone, allowing them to hide from potential threats.

Pech live in close-knit clans within their subterranean homes. They have a strong bond with their fellow pech and are protective of their communities. Pech lairs are constructed with multiple choke points and defenses to repel intruders, and their inhabitants quickly react to extinguish any sources of bright light that might disturb their underground sanctuaries.

Despite their stout appearance, pech are agile and remarkably strong for their size. They are known for their ability to construct stone structures and artifacts, contributing to the creation and maintenance of their subterranean communities.

Section 15: Copyright Notice

5E RPG: Celtic Bestiary. Copyright 2023, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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