Pech

Small elemental, neutral

Armor Class 16 (natural armor)
Hit Points 13 (2d10+2)
Speed 20 ft.

STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 14 (+4) 10 (+0) 12 (+1) 10 (+0)

Condition Immunities petrified
Senses darkvision 60 ft., passive Perception 11
Languages Pech
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Sensitive Eyes. Pech have disadvantage on attack rolls and Wisdom (Perception) checks based on sight when in sunlight.
  • Innate Spellcasting. The pech’s origin on the Elemental Plane of Earth offers them with several magic-like abilities. Their innate spellcasting ability is Wisdom (spell save DC 12). The can cast the following spells, requiring no material components:

ACTIONS

  • Stone Pick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) piercing damage. This attack does double damage against creatures made from stone.

ABOUT

The pech are originally from the Elemental Plane of Earth but some have migrated to the Prime Material Plane. They are relatively short, about four feet high, and have large heads and broad, round pupil-less eyes. They have long arms and legs. A tribe of pech (5d4) will have an equal number of females to males and 1d4 young. They abhor bright light.

The pech fashion hammers and picks which they use as both tools and weapons. Their flesh is hard as rock and provides an excellent natural defense. In addition, they are immune to all forms of petrification. They typically carry a pouch with gemstones and may (50%) have 1d3 pieces of ornamental jewelry.

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