Pestie

Small fey, lawful evil

Armor Class 13
Hit Points 10 (3d6)
Speed 40 ft., climb 20 ft.

STR DEX CON INT WIS CHA
8 (-1) 17 (+3) 11 (+0) 6 (-2) 13 (+1) 10 (+0)

Skills Acrobatics +5, Stealth +5
Senses darkvision 60 ft., passive Perception 11
Languages Deep Speech
Challenge 1/2 (100 XP)

Special Traits

  • Hatred. Pesties have advantage on attacks versus dwarves, gnomes and deep gnomes.
  • Innate Spellcasting. The pestie’s spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
  • Keen Smell. The pestie has advantage on Wisdom (Perception) checks that rely on smell.
  • Sneak Attack (1/turn). The pestie deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the pestie that isn’t incapacitated and the pestie doesn’t have disadvantage on the attack roll.

Actions

  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.