Pewter Knight

Medium construct, unaligned

Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Antimagic Susceptibility. The construct is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the construct must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for one minute.
  • False Appearance. While the construct remains motionless, it is indistinguishable from a normal giant-sized spice shaker.

ACTIONS

  • Multiattack. The pewter knight makes two Slam attacks.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Spice Cloud (recharge 5-6). The construct exhales a cloud of spices in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be incapacitated for one minute as they inhale a large amount of salt, pepper, sugar, or cinnamon (depending on the contents housed within the pewter knight). An incapacitated creature can attempt the saving throw at the end of its turn, ending the effect on itself on a success. The area of the cone is lightly obscured for one minute or until a strong wind disperses it.

ABOUT

These constructs are usually made by giants to serve as their spice shakers, and as such, can contain hundreds of pounds of pepper, salt, and other spices. While knights made of pewter are the most common forms, more imaginative shapes are possible. When fighting a pewter knight, it is best to be wary of not just their physical power but also their ability to spew forth the spices held within.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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