Phalanx Captain

Medium humanoid (human)

Armor Class 18 (half plate, shield)
Hit Points 71 (11d8 + 22)
Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 14 (+2) 10 (+0) 10 (+0) 12 (+1)

Saving Throws Str +6, Wis +3, Cha +6
Skills Athletics + 6, Perception +3, Intimidation +4, Vehicle (Water) +4, Navigation Tools +3
Senses passive Perception 12
Languages Kagari (Common)
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Brave. The phalanx captain has advantage on saving throws against being frightened.
  • Duelist. When fighting with a weapon in one hand only or with a weapon and shield combination, the phalanx captain adds +2 to the damage of the attack (included in the stats)
  • Phalanx. The phalanx captain is more effective leading a shield wall. When a creature with this ability is standing within 5 feet of another creature with this ability, and they are both wielding shields, their AC is increased by 1.

ACTIONS

  • Multiattack. The phalanx captain makes three melee attacks with either their war spear or shield bash attacks or any combination of the two.
  • War Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands to make a melee attack.
  • Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Knock them down! (Recharge 5-6). Up to three allies within 30 feet of the phalanx captain with the shield bash attack can make that attack as a reaction. The DC for the attack‘s check is increased by 2 for this attack.

ABOUT

Phalanx warriors specialize in a fighting style that involves locking shields and moving in formation, and they usually wear medium armor for mobility. These warriors will always try to lock shields for the added protection. If there is a captain among them, he will often use his Knock Them Down action to knock opponents down to gain ground. If a general is among them, he uses the opportunity of a downed opponent to use the Command Ally ability to give a soldier an attack with advantage.

Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

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