Phalanx General

Medium humanoid (human)

Armor Class 19 (half plate, shield)
Hit Points 117 (15d8 + 30)
Speed 30 ft.

18 (+4) 14 (+2) 14 (+2) 10 (+0) 10 (+0) 16 (+3)

Saving Throws Str +7, Wis +3, Cha +6
Skills Athletics +7, Intimidation +6, Perception +3, Persuasion +6, Vehicle (Water) +5, Navigation Tools +3
Senses passive Perception 13
Languages Kagari (Common)
Challenge 8 (3,900 XP)


  • Legendary-Resistances (2/day). If the phalanx general fails a saving throw, they can choose to succeed instead.
  • Brave. The phalanx general has advantage on saving throws against being frightened.
  • Duelist. When fighting with a weapon in one hand only or with a weapon and shield combination, the phalanx general adds +2 to the damage of the attack (included in the stats)
  • Phalanx. The phalanx general is more effective if they can form a shield wall. When a phalanx general is standing within 5 feet of another creature with this ability and they are both wielding shields, their AC is increased by 1.


  • Multiattack. The phalanx general makes three melee attacks.
  • War spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage, or 9 (1d10 + 4) piercing damage if used with two hands to make a melee attack.
  • Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (1d6 + 6) piercing damage in melee or 7 (1d6 + 4) piercing damage at range.
  • Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


The phalanx general can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Phalanx general regains spent legendary actions at the start of its turn.

  • Weapon Attack. The phalanx general makes a weapon attack.
  • Command Ally. The phalanx general targets one ally they can see within 30 feet. If the target can see and hear the phalanx general, the target can make one weapon attack as a reaction.
  • Fear My Wrath (Costs 2 Actions). Warriors fear their commander more than any enemy. The phalanx general can target up to three allies within 30 feet who can see and hear them to make a saving throw versus any charm or fear effect currently in effect from a failed saving throw.
Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

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