Phalanx Warrior

Medium humanoid (human)

Armor Class 16 (scale mail, shield)
Hit Points 15 (3d8 + 3)
Speed 30 ft.

13 (+1) 11 (+0) 13 (+1) 10 (+0) 10 (+0) 11 (+0)

Senses passive Perception 10
Languages Kagari (Common)
Challenge 1/4 (50 XP)


  • Brave. The phalanx warrior has advantage on saving throws against being frightened.
  • Phalanx. The phalanx warrior is more effective if they can form a shield wall. When a creature with this ability is standing within 5 feet of another creature with this ability, and they are both wielding shields, their AC is increased by 1 each.


  • War spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d8 + 1) piercing damage, or 6 (1d10 + 1) piercing damage if used with two hands to make a melee attack.
  • Shield Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


Phalanx warriors specialize in a fighting style that involves locking shields and moving in formation, and they usually wear medium armor for mobility. These warriors will always try to lock shields for the added protection. If there is a captain among them, he will often use his Knock Them Down action to knock opponents down to gain ground. If a general is among them, he uses the opportunity of a downed opponent to use the Command Ally ability to give a soldier an attack with advantage.


Section 15: Copyright Notice

Stone Mother’s Assault - © 2020, Adrian Arduini; Author: Adrian Arduini

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