Phase Tiger

Large monstrosity, chaotic evil

Armor Class 15
Hit Points 127 (15d10 + 45)
Speed 45 ft.

STR DEX CON INT WIS CHA
17 (+3) 18 (+4) 17 (+3) 10 (+0) 17 (+3) 15 (+2)

Skills Perception +6, Stealth +7
Senses darkvision 60 ft., passive Perception 16
Languages Deep Speech
Challenge 7 (2,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Ethereal Pounce. As a bonus action, the tiger can magically shift from the Material Plane to the Ethereal Plane, or vice versa. When it does so, its attacks are made with advantage until the end of its turn.
  • Ethereal Sight. The tiger can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
  • Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS

  • Multiattack. The tiger makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the tiger can’t bite a different target.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, or 18 (4d6 + 4) slashing damage if the attack is made with advantage.
  • Drag Beyond the Veil. The tiger attempts to magically shift from the Material Plane to the Ethereal Plane, dragging a grappled creature with it. The grappled creature must make a DC 14 Constitution saving throw. On a failure, the tiger and the grappled creature shift to the Ethereal Plane. Once the creature is no longer grappled, it returns to the Material Plane. On a successful save, the grappled creature and the tiger remain on the Material Plane.

ABOUT

Known for their supernatural grace, vicious brutality, and shimmering silverblue fur, phase tigers are dangerous magical predators who stalk the boundaries between the Ethereal and Material Planes.

Many regard phase tigers as myth rather than fact, which is just fine for the planes-hopping hunters who make their fortunes on the pelts of these incredible animals. For their part, phase tigers have their own natural enemies, or, at least, their own favored prey. Chief among phase tigers’ ancestral foes are blink dogs, whom phase tigers disdain both for their inherent goodness (which the tigers regard as weakness disguised as chivalry) and for their tendency to help other creatures in need. A phase tiger is happy to track down and tear apart an entire pack of blink dogs in any place and at any time, if only for the sheer sport of it.

Only the wealthiest aristocrats and the most skilled hunters should even dream of getting their hands on a phase tiger pelt.

Phase tigers are as rare in the wilds as they are formidable in combat, to say nothing of their reputations for wanton cruelty and vileness. Even in cities where fur-collecting is seen as gauche or morally reprehensible, an exception is made for the skins of irredeemably evil phase tigers.

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

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