Pinahuitzli

Tiny fey, unaligned

Armor Class 15 natural armor
Hit Points 1 (1d4-4)
Speed 5 ft., fly 20 ft.

STR DEX CON INT WIS CHA
1 (-5) 14 (+2) 3 (-4) 1 (-5) 5 (-3) 1 (-5)

Senses tremorsense 60 ft., passive Perception 7
Languages
Challenge 1/8 (25 XP)

SPECIAL TRAITS

  • Cursed Death. Killing a pinahuitzli causes the creature that killed it great misfortune. They are afflicted by a curse as per the bestow curse spell with no saving throw. This curse cannot be lifted easily. Only a fey can remove this curse. Many fey see the killing of a pinahuitzli as an affront and are likely to demand favors in exchange for the curse being removed.
  • Harbinger. The pinahuitzli has a 30-foot-radius aura of doom. Any creature within that aura must subtract 1d4 from all rolls, including ability score, attack, saving throw, damage, and percentile rolls. Any roll of a natural 1 on a d20 automatically results in some misfortune (GM’s discretion).

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in its space. Hit: 1 (1d4 – 5) piercing damage, and the creature’s next d20 roll is automatically considered to be a natural 1.

ABOUT

The pinahuitzli is a poorly understood creature. These small red and black bugs are quickly identified as the harbingers of misfortune and are often avoided. They can appear as beetles, spiders, or other myriapods, but their red and black markings are well known. Killing a pinahuitzli reproduces by causing misfortune, but it also feeds on misfortune in some strange way. It absorbs the illuck that it creates, growing fungus-like tumors on its surface until eventually new pinahitzli sprout like buds off from their “parent” and wander off on their own to begin causing and absorbing bad luck too.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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