Medium humanoid (batfolk), any alignment

Armor Class 13 (leather armor, buckler)
Hit Points 11 (2d8 + 2)
Speed 20 ft., fly 40 ft.

13 (+1) 13 (+1) 12 (+1) 11 (+0) 12 (+1) 8 (-1)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Piterin, plus one other common tongue
Challenge 1/8 (25 XP)

Special Traits

  • Pack Tactics. The piterin has advantage on an attack roll against a creature if at least one of the piterin’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Dart. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.


Piterin, commonly referred to as “bat devils,” have a relatively simple society due to their lack of reliance on material goods. They tend to gather in roosts, led by the wisest elder. Most groups of warriors or traders have at least one member who has at least conversational fluency in the language of any given type of nearby humanoids. In dire circumstances, a roost may send heavily robed emissaries into settled lands to conduct business of one sort or another.

Unless given no means of escape, piterin prefer to fly away from combat at the earliest opportunity. If forced to defend their roosts, they wield scavenged weapons with their feet, engaging opponents with hurled darts and flyby attacks while they remain airborne.

Section 15: Copyright Notice

The Wise & the Wicked. © 2016 Onyx Path and Nocturnal Media.