Plague-Born Dwarf

Family: Plague-Born

Medium undead, neutral evil

Armor Class 12 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 20 ft.

16 (+3) 6 (-2) 20 (+5) 2 (-4) 10 (+0) 1 (-5)

Saving Throws Con +7, Wis +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 0
Languages understands the languages it knew in life, but can’t speak
Challenge 3 (700 XP)

Special Traits

  • Cadaverous Appearance. While the plague-born is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Dwarven Undead Fortitude. If damage reduces the plague-born to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-born drops to 1 hit point instead. On a failure it is not immediately destroyed, but falls prone and remains conscious. While it has 0 hit points, the plague-born can’t regain any hit points, automatically fails any saving throws, and dies if it suffers a single hit that deals 5 or more damage. At the end of its next turn, the plague-born dies.


  • Multiattack. The plague-born makes a slam attack. If it is grappling a creature, it then makes a bite attack.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 11). Until this grapple ends, the plague-born can’t use its slam against another target.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature the plague-born is grappling. Hit: 6 (1d6 + 3) piercing damage. Additionally, living creatures must succeed on a DC 13 Constitution saving throw, or take 4 (1d8) necrotic damage and contract the zombie necrosis disease (p.192).
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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