Plague-Born Human

Family: Plague-Born

Medium undead, neutral evil

Armor Class 12 (natural armor)
Hit Points 68 (8d8 + 32)
Speed 25 ft.

16 (+3) 6 (-2) 18 (+4) 2 (-4) 9 (-1) 1 (-5)

Saving Throws Con +6, Wis +1
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can’t speak
Challenge 2 (450 XP)

Special Traits

  • Cadaverous Appearance. While the plague-born is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Grasping Horde. If a creature is grappled by more than one creature with this ability, it has disadvantage on ability checks to escape the grapple.
  • Undead Fortitude. If damage reduces the plague-born to 0 hit points, it must make a Constitution saving throw, with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-born drops to 1 hit point instead.


  • Multiattack. The plague-born makes a slam attack. If it is grappling a creature, the plague-born can also make a bite attack.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 11). Until this grapple ends, the plague-born can’t use its slam attack against another target.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 10 (2d6 + 3) piercing damage. Additionally, living creatures must succeed on a DC 11 Constitution saving throw, or take 9 (2d8) necrotic damage and contract the zombie necrosis disease.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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