Plague-Born Ogre

Family: Plague-Born

Large undead, neutral evil

Armor Class 10 (natural armor)
Hit Points 184 (16d10 + 96)
Speed 30 ft.

21 (+5) 6 (-2) 22 (+6) 2 (-4) 7 (-2) 1 (-5)

Saving Throws Con +9, Wis +1
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life, but can’t speak
Challenge 7 (2,900 XP)

Special Traits

  • Cadaverous Appearance. While the plague-born is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Undead Fortitude. If damage reduces the plague-born to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-born drops to 1 hit point instead.
  • Grappler. The plague-born has advantage on attack rolls against creatures it is grappling.


  • Multiattack. The plague-born makes two attacks, only one of which can be a bite.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it is grappled. Until this grapple ends, the plague-born can’t use this hand to make slam attacks against another creature. The plague-born can grapple up to two Medium or smaller creatures.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. Additionally, living creatures must succeed on a DC 18 Constitution saving throw, or take 9 (2d8) necrotic damage and contract the zombie necrosis disease (p.192).
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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