Plague-Born Troll

Family: Plague-Born

Large undead, neutral evil

Armor Class 14 (natural armor)
Hit Points 175 (14d10 + 98)
Speed 30 ft.

20 (+5) 6 (-2) 24 (+7) 2 (-4) 8 (-1) 1 (-5)

Saving Throws Con +10, Wis +2
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life, but can’t speak
Challenge 8 (3,900 XP)

Special Traits

  • Cadaverous Appearance. While the plague-born is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Foul Recovery (1/Turn. Whenever the plague-born would take poison or necrotic damage, it instead takes no damage and regains a number of hit points equal to the total damage, up to 15 hit points.
  • Undead Fortitude. If damage reduces the plague-born to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-born drops to 1 hit point instead.


  • Multiattack. The plague-born makes three attacks: one with its bite, and two with its claws.
  • Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. Additionally, living creatures must succeed on a DC 18 Constitution saving throw, or take 9 (1d8) necrotic damage and contract the zombie necrosis disease (p.192).
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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