Planetar, Lesser

Family: Angels

Medium celestial, lawful good

Armor Class 18 (natural armor)
Hit Points 135 (18d8 + 54)
Speed 30 ft., fly 90 ft.

12 (+1) 24 (+7) 16 (+3) 18 (+4) 22 (+6) 22 (+6)

Saving Throws Dex +12, Wis +11, Cha +11
Skills Perception +16
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 26
Languages all
Challenge 13 (10,000 XP)


  • Angelic Weapons. The planetar’s weapons are magical. When the planetar hits with any weapon, the weapon deals an extra 18 (4d8) radiant damage (included in the attack).
  • Ever-Moving. When the planetar is hit by a melee attack it can immediately move up to 10 feet without provoking opportunity attacks.
  • Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.


  • Multiattack. The planetar makes two Sublime Bow attacks.
  • Sublime Bow. Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 18 (4d8) radiant damage. A creature hit by this attack must succeed on a DC 19 Wisdom saving throw or be frightened of the planetar until the end of the creature’s next turn.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 2 2019 © 2CGaming, LLC. Author Steven Gordon

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