Polar King

Large undead, neutral

Armor Class 13 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft., swim 30 ft.

20 (+5) 12 (+1) 17 (+3) 12 (+1) 16 (+3) 16 (+3)

Damage Resistances piercing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Damage Immunities exhaustion, paralyzed, petrified, poisoned
Skills Perception +6
Senses passive Perception 16
Challenge 6 (2,300 XP)


  • Ice Walk. The polar king can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra movement.
  • Keen Smell. The polar king has advantage on Wisdom (Perception) checks that rely on smell.
  • Snow Camouflage. The polar king has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.


  • Multiattack. The polar king makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.


This massive bear-like creature has white and gray feathers instead of fur on its hide.

Legend has it that the King of Polar Bears was unchallenged until he met man. Brought low by their guns, the men skinned the King but did not realize he was still alive. The polar king, bereft of his fur, was blessed by the gulls with feathers instead. He has been challenged many times, but the polar king has never been defeated.

They are chiefly found on Isa Poso, one of the few islands where arctic conditions are sufficient to support polar bears. During the winter months, some polar kings roam far enough south on ice floes to haunt the mountains of Thumbumbia. Polar kings spring up as revenants of sorts where polar bears have been skinned.

Nature fights back, and polar kings are the result.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

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