Possessive Consciousness

Medium undead, any alignment

Armor Class 12
Hit Points 35 (10d8 – 10)
Speed 0 ft., fly 40 ft.

5 (-3) 15 (+2) 9 (-1) 10 (+0) 13 (+1) 16 (+3)

Saving Throws Con +1
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages the languages it knew in life
Challenge 2 (450 XP)

Special Traits

  • Ethereal Sight. The consciousness can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
  • Incorporeal Movement. The consciousness can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.


  • Demented Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) psychic damage.
  • Etherealness. The consciousness enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect, or be affected by, anything on the other plane.
  • Reconstitute. The consciousness rolls again to recharge its Possession ability.
  • Possession (Recharge 6). One humanoid, that the consciousness can see within 5 feet of it, must succeed on a DC 13 Charisma saving throw, or be possessed by the consciousness; the consciousness then disappears, and the target is incapacitated and loses control of its body. The consciousness now controls the body, but the target is still aware of its surroundings. The consciousness can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points or takes an amount of radiant damage from a single hit equal to the consciousness’ current hit points. The possession also ends if the consciousness is turned, or forced out, by a dispel evil and good spell or similar effect, or the consciousness ends the effect as a bonus action. When the possession ends, the consciousness reappears in an unoccupied space within 5 feet of the possessed creature. The target is immune to this consciousness¬í Possession for 24 hours after succeeding on the saving throw, or after the possession ends.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.