Priest of Orcus

Medium aberration, chaotic evil

Armor Class 17 (natural armor)
Hit Points 165 (22d8 + 66)
Speed 30 ft.

12 (+1) 18 (+4) 16 (+3) 19 (+4) 21 (+5) 19 (+4)

Saving Throws Wisdom +9, Charisma +8
Skills Arcana +8, Perception +9, Religion +9
Damage Resistances cold
Senses truesight 120 ft., passive Perception 19
Languages Abyssal, Common, Deep Speech, Draconic, Ignan
Challenge 10 (5,900 XP)

Special Traits


  • Multiattack. A Priest of Orcus can use its Mindfeed and make two attacks with its claws.
  • Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and a Priest of Orcus can only use its Mindfeed on the grappled creature and has advantage on attack rolls to do so.
  • Mindfeed. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature that is grappled by the encephalon gorger. Hit: 8 (1d8 + 4) piercing damage, and the target must succeed on a DC 16 Intelligence saving throw, taking 33 (6d10) psychic damage on a failed save, and the target’s Intelligence score is reduced by 1d4. The target dies if this reduces its Intelligence to 0. Otherwise, the reduction lasts until the target finishes a long rest.
  • Adrenal Surge (2/day). A Priest of Orcus surges with adrenaline until the end of its turn. While under this effect, it gains a +2 bonus to its AC, it has advantage on Dexterity saving throw, and it gains an additional action on its turn (as the haste spell).
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.