Priest of Orcus

Medium humanoid (human), chaotic evil

Armor Class 18 (chain mail, shield)
Hit Points 60 (11d8 + 11)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 10 (+0) 18 (+4) 14 (+2)

Saving Throws Constitution +4, Wisdom +7
Skills History +3, Investigation +3, Medicine +7, Religion +3
Senses truesight 120 ft., passive Perception 14
Languages Abyssal, Common
Challenge 6 (2,300 XP)

Special Traits

Actions

  • +1 Unholy Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Caress of Orcus (Recharges after a Short or Long Rest). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) necrotic damage, and the target’s Strength score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse in 24 hours under the priest’s control, unless the humanoid is restored to life or its body is destroyed. The priest can have no more than four shadows under its control at one time.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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