Priest of Set

Medium humanoid (human), lawful evil

Armor Class 14 (breastplate)
Hit Points 32 (5d8+10)
Speed 30 ft.

10 (+0) 11 (+0) 14 (+2) 13 (+1) 18 (+4) 13 (+1)

Saving Throws Wis +6, Cha +3
Skills Medicine +6, Religion +3, Persuasion +3, Stealth +2
Damage Resistances poison
Senses passive Perception 14
Languages Dhari, Draconic, Low Atlantean
Challenge 2 (450 XP)



  • Spiked Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage, and if the target is a living creature, it must make a Con save (DC 14) or take 2d4 poison damage.


Greedy and grasping, Mador Kheb is a priest who generally interprets the greater glory of Set to mean his own self-interest. He is a well-educated and urbane man with a cynical, condescending manner, and delights in wounding rivals with sharp words. He is usually accompanied by a small number of fanatically loyal temple guards, warriors who have been brainwashed to follow the orders of Set’s priests without question.

Lean and shaven-headed, this sallow-faced man has a cruel cast to his features. He is attired in dark robes emblazoned with the symbol of Set.

Mador Kheb and his guards are featured in the Cavern of Golden Tears adventure in Chapter 5, but are fairly representative examples of Set’s followers in any corrupt cities.

Section 15: Copyright Notice

Primeval Thule Campaign Setting Copyright 2021 Sasquatch Game Studio, LLC. Design Richard Baker, David Noonan, Stephen Schubert

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