5e SRD >Creatures >

Primordial Agent

Medium elemental, unaligned

Armor Class 14 + proficiency bonus
Hit Points 5 + (5 x warlock Level)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 6 (-2) 8 (-1) 10 (+0)

Damage Immunities fire, cold, lightning or poison (based on type).
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 9
Languages Primordial, understands summoner but doesn’t speak

SPECIAL TRAITS

  • Elemental Agent. The primordial agent’s body can move through any space that is as small as 1 inch wide. The primordial agent and its master can occupy the same space.

ACTIONS

  • Multiattack. The primordial agent makes a number of attacks based on its summoner’s Warlock level.
  • Slam. Melee Weapon Attack: +3 (+ proficiency bonus) to hit, reach 5 ft., 1 target. Hit: 1d8 + 3 damage. Damage type is based on elemental type. Damage becomes 2d8 when summoner is a 6th level warlock, then 3d8 when they are a 14th level Warlock.
  • Ranged Strike (Warlock Level 14). The primordial agent can make its slam attack as a ranged weapon attack with a range of 40 feet.
  • Elemental Vortex (Warlock level 6). As an action, the primordial agent swirls in a vortex that envelopes everything within 20 feet of it. All creatures within range must make a Dexterity saving throw (using its summoner’s Warlock spell save DC), taking Xd6 damage on a failed save, or half as much damage on a successful one. Once used, it cannot use this feature again until the next time it is summoned, or when its summoner expends a pact spell slot to have it do so again.
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