Prince Flippityflop

Medium humanoid (clownfolk), chaotic good

Armor Class 16
Hit Points 68 (8d8+32)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 23 (+6) 18 (+4) 14 (+2) 11 (+0) 17 (+3)

Damage Immunities poison
Damage Vulnerabilities psychic
Damage Immunities poisoned
Skills Acrobatics +9, Athletics +2, Insight +4, Performance +5, Stealth +8
Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)

SPECIAL TRAITS

  • Adulation. As a bonus action, Flippityflop can target one living humanoid within 30 feet who is experiencing laughter, joy, or similar emotions (this includes emotions evoked by magic, such as hideous laughter). The target must make a DC 14 Constitution saving throw or Flippityflop regains 3 (3d6) hit points.
  • Innate Spellcasting. Flippityflop’s innate spellcasting ability is Charisma (spell save DC 15). Flippityflop can innately cast the following spells with only somatic components:
  • Leadership (Recharges after a Short or Long Rest). For 1 minute, Flippityflop can utter a special command or warning whenever a non-hostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Flippityflop. A creature can benefit from only one Leadership die at a time. This effect ends if Flippityflop is incapacitated.

ACTIONS

  • Multiattack. Flippityflop makes three melee or ranged attacks.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage.
  • Juggling Pin. Ranged Weapon Attack: +8 to hit, range 30/100 ft., one target. Hit: 9 (1d6+6) bludgeoning damage.
3d6 Clown Specialty Skills or Abilities
3 Acrobat Acrobatics +5
4 Animal Act Animal Handling +1
5 Cannonball Cannon Charge. If the clownfolk is fired at a target within 20 feet and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be forced prone. Change Challenge Rating to 3.
6 Contortionist Sleight of Hand +5
7 Fire Swallower Fire Breath (Recharge 6). The clownfolk exhales a 15-foot cone of fire. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Change Challenge Rating to 3.
8 Fortune Teller Insight +2
9 Freak Show Intimidation +5
10 Juggler Juggling Pin. Ranged Weapon Attack: +5 to hit, range 30/100 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
11 Knife Thrower Throwing Knife. Ranged Weapon Attack: +5 to hit, range 30/100 ft., one target. Hit: 5 (1d4+3) piercing damage.
12 Musician Tool Proficiency: Musical Instrument +5
13 Plate Spinner Plate. Ranged Weapon Attack: +5 to hit, range 30/100 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
14 Stage Magician Arcana +2
15 Stagehand Stealth +5
16 Stilt Walker Stilt. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage; Speed 15, unaffected by difficult terrain
17 Trapeze Artist Athletics +2
18 Unicyclist Tool Proficiency: Unicycle +5, Speed 40

ABOUT

Clownfolk dress in wide, baggy trousers, puffy jackets and soft, pointed caps. Their costumes have an endless variety of colorings and combinations of colors, making the groups look remarkably bright and pleasing. The faces of the clowns are painted in a fanciful way, with rings of red and blue and yellow on their cheeks, and spots and streaks of the same gorgeous colors over their eyes and around their chins.

Clownfolk are never still, leaping and tumbling and turning somersaults while others juggle with balls, or balancing long feathers and sticks upon their noses and chins.

Clownfolk have unique abilities and specialize in a variety of entertaining skills, some of which have application in combat.

Prince Flippityflop appears in a red and white striped puffy shirt and pants, with striped socks to match. His eyes and lips are painted orange, and he wears a pointed white cap.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete license attribution - see the full license for this page