Protocite Reclaimer

Family: Protocite

Medium construct, unaligned

Armor Class 15 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft., climb 30 ft.

16 (+3) 12 (+1) 16 (+3) 8 (-1) 10 (+0) 6 (-2)

Damage Vulnerabilities lightning
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that are not adamantine
Damage Immunities necrotic, poison, psychic
Condition Immunities poisoned
Skills Athletics +6, Stealth +4
Senses darkvision, low-light vision, passive Perception 10
Languages understands one language determined by its creator, but cannot speak, shortwave
Challenge 3 (700 XP)


  • Mechanical Nature. The robot does not require air, food, drink, or sleep.
  • Shortwave. A protocite can communicate wirelessly with other constructs within 100 feet. They may speak telepathically to any construct within range, regardless of if that construct knows a language. This does not allow those creatures to respond unless they have a similar ability.
  • Sunlight Dependency. Protocites are solar-powered constructs, thought they can function at reduced capacity away from light. In areas of darkness protocites act as though affected by the spell slow.


  • Multiattack. The protocite reclaimer makes two attacks with its claws.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 +2) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13).
  • Pollyfluid Extruder. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d10 + 2) bludgeoning damage and the target must succeed on a DC 13 Strength save or be restrained for one round.
  • Grinding Jaw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target grappled by the protocite reclaimer. Hit: 30 (5d10 +2) slashing damage and the target must succeed at a DC 13 Constitution saving throw or have its maximum hit points reduced by the amount of damage dealt until it completes a long rest or is the target of a regenerate spell.


Protocite reclaimers are scorpion-like constructs that serve as the backbone of their home’s ceaseless creativity. The intelligence that control the protocites maintains a constant cycle of creation and reclamation of fantastical inventions. The material resource required for this is polyfluid, a mysterious liquid that can form any number of molecule chains, allowing the creation of any substance. Reclaimers provide a vital service as mobile recycling centers, capable of scaling any structure and gradually devouring it. They turn what they consume back into polyfluid via a complex internal system of enzymatic machinery and filters. Reclaimers then use their extruders to deposit the polyfluid in receptacles so the material can be reused.

Most of the time, reclaimers keep busy recycling materials from completed experiments. However, they also serve as a frontline immune system, attacking and recycling protocites that operate outside acceptable parameters. With recent incursions, reclaimers have adapted to recognize and process hostile visitors.

Section 15: Copyright Notice

Mechanical Monsters (5E) © 2023, Legendary Games; Authors: Jason Nelson, Miguel Colon, Robert J. Grady, Nicholas Hite, Matt Kimmel, Michael Mifsud, James-Levi Cooke, Dan Dillon, Mike Myler, Ismael Alvarez, Jeff Lee, John Lynch.

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