5e SRD >Creatures >

Púca

Medium fey, chaotic neutral

Armor Class 15 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 10 (+0) 10 (+0) 14 (+2) 16 (+3)

Skills Deception +6, Perception +5, Stealth +6, Survival +4
Senses Darkvision 120 ft., passive Perception 15
Languages all, telepathy 120 ft.
Challenge 2 (450 XP)

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
  • Change Shape. The Púca magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Púca’s choice). In a new form, the Púca retains its game statistics and ability to speak, but its AC, Strength, Dexterity, and movement modes are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. Though going for a midnight ride at the mercy of a Púca can hardly be recommended, local tales abound of brave souls succeeding in saddling these creatures for limited periods with the aid of iron spurs. Longer arrangements could theoretically be made with the right encouragement but, as with most creatures of their ilk, a bargain made with a Púca might have its own repercussions…
  • Wild Ride When polymorphed into a rideable creature such as a horse, the Púca functions much the same as a mount of that type, but lacks a saddle unless one is provided. As a reaction while being ridden, the Púca may immediately move up to twice their movement speed. After the Púca moves in this way, the rider can no longer safely dismount until the Púca chooses to stop. Attempting to dismount while in motion requires a DC 18 Acrobatics Check, with a failure dealing 31 (8d6+3) bludgeoning damage and knocking the rider prone as they are trampled underfoot. On a success, the rider takes half damage and lands in a space of their choosing adjacent to the Púca.

ABOUT

The Púcai are an elusive race of mischievous tricksters native to Hibernia, but they have been known to travel great distances in search of new targets of their sometimes playful, sometimes pernicious schemes. Capable of taking the form of man or beast, a Púca will most often choose to appear before a lone traveler in the shape of a dark horse with glowing, golden eyes. Telepathic by nature, the Púca will promise to bring their intended victim swiftly to their destination, imploring them to climb onto their back before galloping away into the night. Those who survive such encounters are often left miles off course, abandoned by the Púca as its mocking laughter echoes in their heads.

Though going for a midnight ride at the mercy of a Púca can hardly be recommended, local tales abound of brave souls succeeding in saddling these creatures for limited periods with the aid of iron spurs. Longer arrangements could theoretically be made with the right encouragement but, as with most creatures of their ilk, a bargain made with a Púca might have its own repercussions…

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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