Small fey (shapechanger), chaotic neutral

Armor Class 13
Hit Points 55 (10d6+20)
Speed 30 ft.

10 (+0) 17 (+3) 14 (+2) 10 (+0) 12 (+1) 14 (+2)

Skills Perception +4, Stealth +6
Senses darkvision 60 feet, passive Perception 14
Languages Common, Sylvan
Challenge ½ (100 XP)


  • Invisibility. The puckwudgie magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the puckwudgie wears or carries is invisible with it.
  • Shapechanger. The puckwudgie can use its action to polymorph into a porcupine-humanoid hybrid or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
  • Innate Spellcasting. The puckwudgie’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


  • Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage and the target must make a DC 13 Constitution save. On a failure, the target becomes poisoned. The target may make a new save at the end of each round. A success removes the condition.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
  • Quills (Hybrid form only). Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


A gathering of short, grey-skinned creatures welcomes you. They have long, spiky hair, with noses and ears seemingly made for someone of a much greater stature. Their long, fat fingers reach out towards you, and they ask, “What can we do for you?”

A puckwudgie stands two to three feet tall. Their features resemble those of a human, but with enlarged noses, fingers and ears. Their skin is described as being a smooth grey, and at times has been known to glow. Puckwudgies have a sweet smell. What clothing they do wear is made from grasses, leaves and flowers, which serves as a natural camouflage.

Puckwudgies are capable of both good and evil.

At first they can be good natured and helpful beings who inhabit forests on the edges of civilization. If treated kindly and given treats and trinkets, they will continue to be a blessing on a community and live in harmony. If they are wronged in any way they turn into mischievous trouble-makers. A slighted puckwudgie is capable of terrible, even deadly deeds. They will sabotage, start fires, and use their magic to sow confusion and kidnap the children of those that have wronged them.

Puckwudgies forests often inhabited by will o’- wisps. Stories claim that these are the spirits of those slain by puckwudgies, and that they can control the will-o’-wisps.

A troupe of puckwudgies from the nearby forest seek to aid the PCs in the day to day workings of their new stronghold. If the PCs accept their help, will-o’-wisps soon start filling the keep and causing chaos.

Section 15: Copyright Notice

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